Where should I start?
Simple, in the begining!
Great, but… how do we define the begining?
For now, I am to remove the middle man (applications that wrap around mental ray) and will just work with just mental ray.
Because at the end of the day everything on any application (maya/3ds max) is translated into mental ray terms.
Ok, cool but what am I going to need?
- A decent computer.
- A copy of mental ray stand alone, which you can get if you get a copy of the book Writing mental ray shaders: A perceptual introduction by Andy Kopra
- mymentalray.com standalone scene, which you can download here.
- An account at mymentalray.com for posting questions at the forum and for downloading things that we learn.
- Some basic command line knowledge
- Patience, lots of patience, but you will be rewarded.
How do I install it?
I could write a bunch about the installation and tricks for each platform, but I am going to let you read through the PDFs. Be sure to request the license from mental images according to the installation.
Ok, It is installed, now what?
Lets start rendering!
Once you have downloaded our scene file,
- Open a terminal
- Windows Start Menu: run -> cmd (enter)
- Linux (depends on your distribution)
- Mac OS X (Finder: Go – /Applications/Utilities/Terminal.app)
- Go to the directory where the scene file is (usually on the Downloads directory if you used Safari or Firefox)
- Windows: cd c:\Documents and Settings\$username\Downloads
- Linux and Mac OS X: cd ~/Downloads
- Go to the actual folder for the scene:
- All platforms: cd MYMR_material_standalone
- Render it:
- All platforms: ray MYMR_Material_new_mi_export.mi
Your output should look like this:
Ok, I am going to let you guys have a little bit of rest so that this info sits down and is absorbed.
This will be eventually some tutorials on mymental ray.com and I will appreciate feedback regarding any issues.
In the next post, I am going to give an overall explanation about a scene file and its contents.