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My Mental Ray Gallery
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
Name: Alessandro Mauro alias Marla

Artworks description: the purpose of the project is 'to feel and to recreate' that space balancing the orthogonal and abstract, between full and empty, where games of reflexes, shines and illusion find their way among marble walls, metallic surfaces, pillars cruciform chrome steel, glass and travertine floors; elements don't confuse but coexist in an asymmetrical space, which never closes in on itself, rising the border between nature and humankind.
Software use: Maya, Mental Ray 3.6, Photoshop
Technique use:  final gather and ambient occlusion plus color bleed
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