• About us
  • Contact Us
  • Terms and Conditions
  • Forum
  • Materials
  • Shaders
  • Tools
  • Video
  • Learn
  • Gallery
My Mental Ray
Go Back   MyMentalray Forum > mental ray for 3ds Max > Shaders
Reload this Page A "filter" shader (for blurring maps)?
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes

Old 10-18-2009, 07:09 PM   #1
Caio Santana
Hobbyist
 
Join Date: Oct 2009
Posts: 1
Default A "filter" shader (for blurring maps)?

Hello, forum!

I'm writting this first post of mine to ask: is there any shader for 3ds max that blurries its submaps?

In fact, I want to make a texture that has colors assigned according to the material IDs of the object, just like the Multi/Sub-Map shader, but with smoothed/blurred edges.

Thank you.
Caio Santana is offline   Reply With Quote
Caio Santana
View Public Profile
Send a private message to Caio Santana
Find More Posts by Caio Santana
Reply

« Previous Thread | Next Thread »

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Switch to Linear Mode
Hybrid Mode Hybrid Mode
Threaded Mode Switch to Threaded Mode

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -7. The time now is 02:10 AM.

Contact Us - Welcome to MyMentalRay Forum - Archive - Top
Copyright © 2008 My Mental Ray Community. All Rights Reserved.
No part of this website may be reproduced unless for personal use without prior written permission from The My Mental Ray Community.