I have made a torso of an human body in 3Ds Max and edited in Zbrush to create the wanted topology(?). Exported using Displacement Exporter from Zbrush. Followed a tutorial for that.
But now I am trying to import back to Max. Another tutorial talked about "Scroll down to the Mental Ray Connection in a standard material slot". I do have set my render setup to mental ray and followed everything the tutorial prescribed. But I do not get to see Mental Ray Connection in my material editor. (<- Problem! :P)