LOL.. just joking
well what kind of material are you using? if you use Mental Ray material you can put a Photon Basic shader in the Photon slot.
Now if you are using A&D materials the color bleed should the the right one I mean the real one for your illumination.
You can control it any ways playing with the Falloff values of the FG but this also affect your whole scene. you can see and read this post, here is alot of information about it
Hi Brian Bradley
can you please explain how to i am bit weak, as your post at http://www.vizdepot.com/forums/showt...ht=color+bleed
you have suggested it and as Jeff Patton said that we can control it via fall off value of FG but that is global value and would effect whole calculation process, so .. last option without Ctrl is A&D, so how to .. it will be so much help full