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My Mental Ray Gallery Gallery
 

Gallery Center

<p> Nguyen Manh Hung</p><p><a href="http://www.xxbinxx.com/" target="_blank">www.xxbinxx.com</a></p><p> The 1st time I use Mentalray for My rendering and that's amazing, 3dsmax, mentalray, Photoshop</p>
<p><strong><span style="font-size: 10pt">AniMotionS</span></strong></p><p><u></u><u><a href="http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0476&ID=461&tot=1&nr=1&Land=" target="_blank">http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0476&ID=461&tot=1&nr=1&Land=</a></u></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Artwork's description</span></span></strong><span style="font-size: 10pt"><strong>:</strong> </span><span style="color: black">Kitchen and living room</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Software use</span></span></strong><span style="font-size: 10pt"><strong>:</strong> </span><span style="color: black">3d Studio Max, MR, PhotoShop</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Technique use</span></span><span style="font-size: 10pt">: </span></strong><span style="color: black">The scene has been lit with a     day light system and photometric lights. No MR Sky Portals used. The image     has been rendered with final gather.</span></p><p>&nbsp;</p><p>&nbsp;</p>
<p><strong><span style="font-size: 10pt"> AniMotionS</span></strong></p><p><u></u><u><a href="http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0386&ID=305&tot=1&nr=1&Land=" target="_blank">http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0386&ID=305&tot=1&nr=1&Land=</a></u></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Artwork's description:</span></span></strong><span style="color: black">This was a façade study of the     football stade to investigate the transparency and the reflection effects     of the metal panelling and to see the shadow cycle.</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Software use</span></span></strong><span style="font-size: 10pt">: </span><span style="color: black">3d Studio Max, MR, PhotoShop</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Technique use</span></span></strong><span style="font-size: 10pt"><strong>:</strong> </span><span style="color: black">The scene has been lit with a     day light system and self-illuminated materials. No MR Sky Portals used.</span></p><p>&nbsp;</p>
<p><strong><span style="font-size: 10pt">AniMotionS</span></strong></p><p><u></u><u><a href="http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0386&ID=305&tot=1&nr=1&Land=" target="_blank">http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0386&ID=305&tot=1&nr=1&Land=</a></u></p><p><span><span style="font-size: 10pt; color: windowtext"><strong>Artwork's description:</strong> </span></span><span style="color: black">This project is a     visualisation of a new stade with interiors, exteriors and views of the     tribune with over 20,000 seats.</span></p><p><span><span style="font-size: 10pt; color: windowtext"><strong>Software use:</strong> </span></span><span style="color: black">3d Studio Max, MR, PhotoShop</span></p><p><span><span style="font-size: 10pt; color: windowtext"><strong>Technique use:</strong> </span></span><span style="color: black">No MR proxies were used, as it     didn't exist yet. The image has been rendered with final gather and day     light system only.</span></p>
<p><strong><span style="font-size: 10pt">AniMotionS</span></strong></p><p><u></u><u><a href="http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0360&ID=436&tot=1&nr=1&Land=" target="_blank">http://www.ams.be/sitev2/public/nl/ProjListB.asp?ProjTekst=0360&ID=436&tot=1&nr=1&Land=</a></u> </p><p><span><span style="font-size: 10pt; color: windowtext"><strong>Artwork's description:</strong> </span></span><span style="color: black">In this project we had to     visualise the use of a new collection of recently developed lighting     fixtures from the UnicOne series (Philips). At the time of the creation of     the image, the new type of lighting fixtures where not being produced yet.     Our client however needed images to start their marketing campaign. It is     obvious that no real life application of the lighting fixtures could exist     and therefore no photographs could be made at all. AniMotionS was asked to     simulate the application of the UnicOne series in three different settings:     an office-space, a hotel-lobby and a shop.</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Software use:</span></span></strong><span style="color: black">3d Studio Max, MR, PhotoShop</span></p><p><strong><span><span style="font-size: 10pt; color: windowtext">Technique use:</span></span></strong><span style="color: black">After the initial design and     basic camera setup a physical correct daylight system was added to the     3d-model. Several lighting studies (animated 24hour-cycles) were made to     fine-tune the design of the indirect skylight in the office-space. All     lighting fixtures were modelled and made into physical correct     ‘luminaires’, i.e. a 3d-model of a light with embedded     IES-information. These luminaires were then added into the scene to     simulate the lighting study. More animated 24hour-cycles were made to check     the design, the overall luminance and the brightness/exposure control of     the camera.</span></p>
<p>David Letondor</p><p><a href="http://sho3d.wordpress.com/gallerie/" target="_blank">http://sho3d.wordpress.com/gallerie/</a> </p><p>Tribute to Lonnie Mack<br />                      I thought it would be cool to make something different and fun.<br />                      I used Maya for modeling and Mental ray for rendering.<br />                      Modeling was made by photo references with a lot of pictures.                   </p><p>&nbsp;</p>
Name: Rafel Akushali
Artwork's description: Interior lighting study
Software use: Maya, mental ray, Digital Fusion
Technique use: Final gather, physical sun & sky

Credit: The pair of abstract paintings on the left wall is called: Dance dynamics by the artist: Magda Wieclawska
Link: http://www.freespiritgallery.nl/

-The painting on the narrow wall is called: Mirocosmos by The Humbug
Link: http://www.flickr.com/photos/thehumbug/

-The painting on the front wall is called: The_Musician by the artist: Brian Hinkle
Link: http://www.brianhinkleart.com/Paintings.html
Name: Rafel Akushali
Artwork's description: Interior lighting study
Software use: Maya, mental ray, Digital Fusion
Technique use: Final gather, physical sun & sky

Credit: The painting on the front wall is called: The_Musician by the artist: Brian Hinkle

Link: http://www.brianhinkleart.com/Paintings.html
Name: Quentin "Kwen" Chiché

personal website: http://kwen.cgsociety.org/gallery/

Artwork's description: It has been a long time that i didn't see one of this so nice advertisement from Aubade's lingerie.I decided to make a tribute to this campaign by making one of my own.I copied the light and pose of an Aubade's lingerie adverts and change the lingerie and had a butterfly.Everything is CG and there isn't any postprod (except to desaturate the skin (more gentel in black and white i think).Thanks to mental ray such a good cg engine...
 
Software use: 3dsmax2009, mental ray, photoshop
 
Technique use: Skyportals for lighting and sss fastskin for the skin...
Name  	 Mayuresh.J Salunke
Personal website 	 www.salunke-mayuresh.com

Artwork's description 	 A portrait of a male 
Software use 	 Maya,Mentalray,zbrush.mudbox,bodypaint,photoshop
Technique use 	 I have been working on this portrait for past few months, for the model i have just used one of my old heads,and changed few things.base textures were painted in zbrush 3.1 with the help of projection master and polypainting,later on i used lot of maxon's bodypaint and photoshop to paint some more details on the textures,so it was back and forth process between zbrush 3.1 and bodypaint for all texture maps.displacement and bump maps were extracted from zbrush 3.1.

For rendering I am using Mentalray with imagebased lighting .I am using MISSS Fast skin shader for the characters skin and Eyes.Eyebrows were made in maya painteffects .

For the modeling base mesh in Maya, Mudbox and Zbrush for all sculpting and detailing.Finally the image was composited in Photoshop.
Name: MARCO ANTONIO DELGADO   
Personal website: WWW.PIXELTALE.COM 

Artwork's description:  THE GREAT MERCEDES GP 1908.  
Software use: SOFTIMAGE XSI   
Technique use: FINAL GATHERING AND HDRI IMAGE
Name                     Hristo Dimitrov
Personal website         tesseract.hit.bg
       
Artwork's description    reverse headstock
Software use             3DSMax mental ray
Technique use            I used Photoshop for doing post production.
Name 	 Gabriel Barbosa
Personal website 	 www.gabrielbarbosa.com.br

Artwork's description 	 A 3D modelling for a comercial in Brazil
Software use 	 3Ds Max and Photoshop
Technique use 	Render passes, dif, occ and composit made in photoshop.
Personal website   http://teknikarsitek.co.cc

Artwork's  description   House in bali
Software use   Autocad, 3dsmax2009, mentalray
Technique  use   Core2quad processor
Name Edu Martín
Personal website www.theposmaker.com

Artwork's description 	 This is a character created for a friends project. They finally decided to do the project in 2D so I decided to create this image to test some daylight lighting as well as image composition.

Software use 	 Maya, Mental Ray, Nuke
Technique use
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